Weapons and Armor

One new randomly-generated gear offer is available from the Black Market each turn. The gear offered can be either: Weapons, Armor or Shields. The amount of gear and the price are random, so keep an eye out for good deals.

Additional opportunities to buy additional gear from traveling arms traders can be found in Barons' Intelligence reports. These offers will be much more expensive. If you are playing with Fortification rules turned on, rare gear intended for spies may also be available from the traveling arms traders.

Gear bought with Crowns are available at any time, also from the Black Market.

Weapons
Weapons add to your soldiers' power in combat

Short Sword (power 2) -you have an unlimited supply-

Spear (power 4)

Long sword (power 8)

Mace (power 7) - Reduces shields by 1

Great Axe (power 5) - Increases damage effects by 1

Spy dagger (power 2) - +1 to Spy stat and power of 10, when infiltrating

Bow (power 3) - Power of 10 in the first round of combat (Saracens only)

Lance (power 12) - can't be used by soldiers set to Govern or Spy (Europeans only)

Shields
Shields can block hits, preventing them from damaging you. Shields can't be used by soldiers set to Spy.

Buckler shield (blocks 30% of hits)

Medium shield (blocks 50% of hits)

Great shield (blocks 60% of hits) (Europeans only)

Spy Cloak - While spying, any hits that do not kill, count as 'escape'

Armor
Armor reduces the effect of hit that damage you. Armor can't be used by soldiers set to Spy.

Chain mail (reduces hit effect by 1)

Plate mail (reduces hit effect by 1) (Europeans only) - under normal circumstances, a knight wearing plate mail can not be killed (A great axe, a duel, or losing combat not adjacent to a friendly region, could still kill him)